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CandidoGamers

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A member registered Mar 24, 2016

Recent community posts

O novo beta (0.2.2) resolveu esse problema que nós estavamos tendo! Muito obrigado!

(1 edit)

Pedi pra ele tirar um print e ele mandou, aqui vai o link:

http://i.imgur.com/ZfAi2zD.jpg

Eu testei o jogo no PC da casa de um amigo meu então não tenho como tirar print da pasta nesse momento, mas eu lembro que o audio/fala do golpe tocava sim. Por exemplo, o frente + hit da Lucy ela fala "escorpião flamejante!" mas aí o jogo dava erro antes do golpe terminar.

Eu extraí tudo antes de jogar. Os erros ocorrem no momento em que o golpe é executado, mesmo sem acertar o oponente.

Alguns exemplos, o golpe da Lucy de frente + hit faz o jogo dar erro e sair. O especial 1 do Lourenco e o frente + hit dele tambem dao erro. Aqui vai algum dos logs:

Frente + hit da Lucy

24/03/2016 18:24:25
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace:    at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisaoCorpo(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor, EstadoPersonagem estadoAtacante, EstadoPersonagem estadoDefensor, Boolean causarDano)
   at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisoesAtaques(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor)
   at Onanim.TrafMinimal.ProcessadorColisoes.ProcessarColisoesAtaques(Int64 framejogo)
   at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
   at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
   at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
   at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
   at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Onanim.TrafMinimal.Programa.Main()
##########################################################

Especial 1 do Lourenco

24/03/2016 18:24:25
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace: at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisaoCorpo(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor, EstadoPersonagem estadoAtacante, EstadoPersonagem estadoDefensor, Boolean causarDano)
at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisoesAtaques(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor)
at Onanim.TrafMinimal.ProcessadorColisoes.ProcessarColisoesAtaques(Int64 framejogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
##########################################################



24/03/2016 18:24:25
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace: at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisaoCorpo(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor, EstadoPersonagem estadoAtacante, EstadoPersonagem estadoDefensor, Boolean causarDano)
at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisoesAtaques(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor)
at Onanim.TrafMinimal.ProcessadorColisoes.ProcessarColisoesAtaques(Int64 framejogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
##########################################################